Source code for bauiv1lib.cloudui

# Released under the MIT License. See LICENSE for details.
#
# pylint: disable=too-many-lines
"""UIs provided by the cloud (similar-ish to html in concept)."""

from __future__ import annotations

import random
from functools import partial
from dataclasses import dataclass
from typing import TYPE_CHECKING, override, assert_never

import bacommon.cloudui.v1 as clui
import bauiv1 as bui

from bauiv1lib.utils import scroll_fade_bottom, scroll_fade_top

if TYPE_CHECKING:
    from typing import Callable


[docs] def show_cloud_ui_window() -> None: """Bust out a cloud-ui window.""" # Pop up an auxiliary window wherever we are in the nav stack. bui.app.ui_v1.auxiliary_window_activate( win_type=CloudUIWindow, win_create_call=lambda: CloudUIWindow(state=None), )
# Prep-structures for our UI - we do all layout math and bake out # partial ui calls in a background thread so there's as little work to # do in the ui thread as possible. @dataclass class _DecorationPrep: call: Callable[..., bui.Widget] textures: dict[str, str] meshes: dict[str, str] @dataclass class _ButtonPrep: buttoncall: Callable[..., bui.Widget] buttoneditcall: Callable | None decorations: list[_DecorationPrep] textures: dict[str, str] @dataclass class _RowPrep: width: float height: float titlecalls: list[Callable[..., bui.Widget]] hscrollcall: Callable[..., bui.Widget] | None hscrolleditcall: Callable | None hsubcall: Callable[..., bui.Widget] | None buttons: list[_ButtonPrep] simple_culling_h: float decorations: list[_DecorationPrep] @dataclass class _PagePrep: rootcall: Callable[..., bui.Widget] | None rows: list[_RowPrep] width: float height: float simple_culling_v: float def _prep_page( ui: clui.Page, uiscale: bui.UIScale, scroll_width: float, *, immediate: bool = False, ) -> _PagePrep: """Prep a ui.""" # pylint: disable=too-many-statements # pylint: disable=too-many-branches # pylint: disable=too-many-locals # Ok; we've got some buttons. Build our full UI. row_title_height = 30.0 row_subtitle_height = 30.0 top_buffer = 20.0 bot_buffer = 20.0 left_buffer = 0.0 right_buffer = 10.0 # Nudge a bit due to scrollbar. title_inset = 35.0 default_button_width = 200.0 default_button_height = 200.0 if uiscale is bui.UIScale.SMALL: top_bar_overlap = 70 bot_bar_overlap = 70 top_buffer += top_bar_overlap bot_buffer += bot_bar_overlap else: top_bar_overlap = 0 bot_bar_overlap = 0 # Should look into why this is necessary. fudge = 15.0 hscrollinset = 15.0 uiprep = _PagePrep( rootcall=None, rows=[], width=scroll_width + fudge, height=top_buffer + bot_buffer, simple_culling_v=ui.simple_culling_v, ) # Precalc basic info like dimensions for all rows. for row in ui.rows: assert row.buttons this_row_width = ( left_buffer + right_buffer + row.padding_left + row.padding_right + row.button_spacing * (len(row.buttons) - 1) ) button_row_height = 0.0 for button in row.buttons: if button.size is None: bwidth = default_button_width bheight = default_button_height else: bwidth = button.size[0] bheight = button.size[1] bscale = button.scale bwidthfull = bwidth * bscale bheightfull = bheight * bscale # Include button padding when calcing full needed height. button_row_height = max( button_row_height, bheightfull + button.padding_top + button.padding_bottom, ) this_row_width += ( bwidthfull + button.padding_left + button.padding_right ) this_row_height = ( row.padding_top + row.padding_bottom + button_row_height ) uiprep.rows.append( _RowPrep( width=this_row_width, height=this_row_height, titlecalls=[], hscrollcall=None, hscrolleditcall=None, hsubcall=None, buttons=[], simple_culling_h=row.simple_culling_h, decorations=[], ) ) assert this_row_height > 0.0 assert this_row_width > 0.0 if row.title is not None: uiprep.height += row_title_height if row.subtitle is not None: uiprep.height += row_subtitle_height uiprep.height += this_row_height # Ok; we've got all row dimensions. Now prep calls to make the # subcontainers to fit everything and fill out all rows. uiprep.rootcall = partial( bui.containerwidget, size=(uiprep.width, uiprep.height), claims_left_right=True, background=False, ) y = uiprep.height - top_buffer for i, (row, rowprep) in enumerate(zip(ui.rows, uiprep.rows, strict=True)): tdelaybase = 0.12 * (i + 1) if row.title is not None: rowprep.titlecalls.append( partial( bui.textwidget, position=( ( ((uiprep.width - left_buffer - right_buffer) * 0.5) if row.center_title else (left_buffer + title_inset) ), y - row_subtitle_height * 0.5, ), size=(0, 0), text=row.title, color=( (0.85, 0.95, 0.89, 1.0) if row.title_color is None else row.title_color ), flatness=row.title_flatness, shadow=row.title_shadow, scale=1.0, maxwidth=( (uiprep.width - left_buffer - right_buffer) if row.center_title else ( uiprep.width - left_buffer - right_buffer - title_inset ) ), h_align='center' if row.center_title else 'left', v_align='center', literal=True, transition_delay=None if immediate else (tdelaybase + 0.1), ) ) y -= row_title_height if row.subtitle is not None: rowprep.titlecalls.append( partial( bui.textwidget, position=( ( ((uiprep.width - left_buffer - right_buffer) * 0.5) if row.center_title else (left_buffer + title_inset) ), y - row_subtitle_height * 0.5, ), size=(0, 0), text=row.subtitle, color=( (0.6, 0.74, 0.6) if row.subtitle_color is None else row.subtitle_color ), flatness=row.subtitle_flatness, shadow=row.subtitle_shadow, scale=0.7, maxwidth=( (uiprep.width - left_buffer - right_buffer) if row.center_title else ( uiprep.width - left_buffer - right_buffer - title_inset ) ), h_align='center' if row.center_title else 'left', v_align='center', literal=True, transition_delay=None if immediate else (tdelaybase + 0.2), ) ) y -= row_subtitle_height y -= rowprep.height # includes padding-top/bottom if row.debug: rowheightfull = rowprep.height if row.title is not None: rowheightfull += row_title_height if row.subtitle is not None: rowheightfull += row_subtitle_height _prep_row_debug( ( uiprep.width - left_buffer - right_buffer, rowheightfull, ), (left_buffer, y), None if immediate else tdelaybase, rowprep.decorations, ) rowprep.hscrollcall = partial( bui.hscrollwidget, size=(uiprep.width - hscrollinset, rowprep.height), position=(hscrollinset, y), claims_left_right=True, highlight=False, border_opacity=0.0, center_small_content=row.center_content, simple_culling_h=row.simple_culling_h, ) rowprep.hsubcall = partial( bui.containerwidget, size=( # Ideally we could just always use row-width, but # currently that gets us right-aligned stuff when # center-small-content is off. ( rowprep.width if row.center_content else max(uiprep.width - hscrollinset - fudge, rowprep.width) ), rowprep.height, ), background=False, ) x = left_buffer + row.padding_left # Calc height of buttons themselves (includes button padding but # not row padding). button_row_height = ( rowprep.height - row.padding_top - row.padding_bottom ) bcount = len(row.buttons) for j, button in enumerate(row.buttons): # Calc amt 1 -> 0 across the row. tdelayamt = 1.0 - (j / max(1, bcount - 1)) # Rightmost buttons slide in first. tdelay = tdelaybase + tdelayamt * (0.03 * bcount) xorig = x x += button.padding_left bscale = button.scale if button.size is None: bwidth = default_button_width bheight = default_button_height else: bwidth = button.size[0] bheight = button.size[1] bwidthfull = bscale * bwidth bheightfull = bscale * bheight # Vertically center the button plus its padding. to_button_plus_padding_bottom = ( button_row_height - (bheightfull + button.padding_top + button.padding_bottom) ) * 0.5 # Move up past bottom padding to get button bottom. to_button_bottom = ( to_button_plus_padding_bottom + button.padding_bottom ) center_x = x + bwidthfull * 0.5 center_y = row.padding_bottom + to_button_bottom + bheightfull * 0.5 buttonprep = _ButtonPrep( buttoncall=partial( bui.buttonwidget, position=(x, row.padding_bottom + to_button_bottom), size=(bwidth, bheight), scale=bscale, color=button.color, textcolor=button.text_color, text_flatness=(button.text_flatness), text_scale=button.text_scale, button_type='square', opacity=button.opacity, label='' if button.label is None else button.label, text_literal=True, autoselect=True, transition_delay=None if immediate else tdelay, ), buttoneditcall=partial( bui.widget, # TODO: Calc left/right vals properly. show_buffer_left=150, show_buffer_right=150, # We explicitly assign all neighbor selection; # anything left over should go to toolbars. auto_select_toolbars_only=True, ), decorations=[], textures={}, ) if button.texture is not None: buttonprep.textures['texture'] = button.texture # With row-debug on, visualize the area we try to scroll to # show when each button is selected. Note that we're clamped # by the h-scroll here so we have to draw a separate box for # the row title/subtitle. if row.debug: _prep_row_debug_button( ( bwidthfull + button.padding_left + button.padding_right, rowprep.height, ), (xorig, 0.0), None if immediate else tdelay, buttonprep.decorations, ) if button.debug: _prep_button_debug( (bwidthfull, bheightfull), (center_x, center_y), None if immediate else tdelay, buttonprep.decorations, ) for decoration in button.decorations: dectypeid = decoration.get_type_id() if dectypeid is clui.DecorationTypeID.UNKNOWN: if bui.do_once(): bui.uilog.exception( 'CloudUI receieved unknown decoration;' ' this is likely a server error.' ) elif dectypeid is clui.DecorationTypeID.TEXT: assert isinstance(decoration, clui.Text) _prep_text( decoration, (center_x, center_y), bscale, None if immediate else tdelay, buttonprep.decorations, ) elif dectypeid is clui.DecorationTypeID.IMAGE: assert isinstance(decoration, clui.Image) _prep_image( decoration, (center_x, center_y), bscale, None if immediate else tdelay, buttonprep.decorations, ) else: assert_never(dectypeid) rowprep.buttons.append(buttonprep) x += bwidthfull + button.padding_right + row.button_spacing # Add an edit call for our new hscroll to give it proper # show-buffers. # Incorporate top buffer so we scroll all the way up # when selecting the top row (and stay clear of # toolbars). show_buffer_top = top_buffer show_buffer_bottom = bot_buffer # Scroll so title/subtitle is in view when selecting. # Note that we don't need to account for # padding-top/bottom since the h-scroll that we're # applying to encompasses both. if row.title is not None: show_buffer_top += row_title_height if row.subtitle is not None: show_buffer_top += row_subtitle_height rowprep.hscrolleditcall = partial( bui.widget, show_buffer_top=show_buffer_top, show_buffer_bottom=show_buffer_bottom, ) return uiprep def _prep_text( text: clui.Text, bcenter: tuple[float, float], bscale: float, tdelay: float | None, decorations: list[_DecorationPrep], ) -> None: # pylint: disable=too-many-branches xoffs = bcenter[0] + text.position[0] * bscale yoffs = bcenter[1] + text.position[1] * bscale if text.h_align is clui.HAlign.LEFT: h_align = 'left' elif text.h_align is clui.HAlign.CENTER: h_align = 'center' elif text.h_align is clui.HAlign.RIGHT: h_align = 'right' else: assert_never(text.h_align) if text.v_align is clui.VAlign.TOP: v_align = 'top' elif text.v_align is clui.VAlign.CENTER: v_align = 'center' elif text.v_align is clui.VAlign.BOTTOM: v_align = 'bottom' else: assert_never(text.v_align) decorations.append( _DecorationPrep( call=partial( bui.textwidget, position=(xoffs, yoffs), scale=text.scale * bscale, maxwidth=text.max_width * bscale, max_height=text.max_height * bscale, flatness=text.flatness, shadow=text.shadow, h_align=h_align, v_align=v_align, size=(0, 0), color=(0.5, 0.5, 0.5, 1.0), text=text.text, transition_delay=tdelay, ), textures={}, meshes={}, ) ) # Draw square around max width/height in debug mode. if text.debug: mwfull = bscale * text.max_width mhfull = bscale * text.max_height if text.h_align is clui.HAlign.LEFT: mwxoffs = xoffs elif text.h_align is clui.HAlign.CENTER: mwxoffs = xoffs - mwfull * 0.5 elif text.h_align is clui.HAlign.RIGHT: mwxoffs = xoffs - mwfull else: assert_never(text.h_align) if text.v_align is clui.VAlign.TOP: mwyoffs = yoffs - mhfull elif text.v_align is clui.VAlign.CENTER: mwyoffs = yoffs - mhfull * 0.5 elif text.v_align is clui.VAlign.BOTTOM: mwyoffs = yoffs else: assert_never(text.v_align) decorations.append( _DecorationPrep( call=partial( bui.imagewidget, position=(mwxoffs, mwyoffs), size=(mwfull, mhfull), color=(1, 0, 0), opacity=0.2, transition_delay=tdelay, ), textures={'texture': 'white'}, meshes={}, ) ) def _prep_image( image: clui.Image, bcenter: tuple[float, float], bscale: float, tdelay: float | None, decorations: list[_DecorationPrep], ) -> None: xoffs = bcenter[0] + image.position[0] * bscale yoffs = bcenter[1] + image.position[1] * bscale widthfull = bscale * image.size[0] heightfull = bscale * image.size[1] if image.h_align is clui.HAlign.LEFT: xoffsfin = xoffs elif image.h_align is clui.HAlign.CENTER: xoffsfin = xoffs - widthfull * 0.5 elif image.h_align is clui.HAlign.RIGHT: xoffsfin = xoffs - widthfull else: assert_never(image.h_align) if image.v_align is clui.VAlign.TOP: yoffsfin = yoffs - heightfull elif image.v_align is clui.VAlign.CENTER: yoffsfin = yoffs - heightfull * 0.5 elif image.v_align is clui.VAlign.BOTTOM: yoffsfin = yoffs else: assert_never(image.v_align) textures: dict[str, str] = {'texture': image.texture} if image.tint_texture is not None: textures['tint_texture'] = image.tint_texture if image.mask_texture is not None: textures['mask_texture'] = image.mask_texture meshes: dict[str, str] = {} if image.mesh_opaque is not None: meshes['mesh_opaque'] = image.mesh_opaque if image.mesh_transparent is not None: meshes['mesh_transparent'] = image.mesh_transparent decorations.append( _DecorationPrep( call=partial( bui.imagewidget, position=(xoffsfin, yoffsfin), size=(widthfull, heightfull), color=image.color, opacity=image.opacity, tint_color=image.tint_color, tint2_color=image.tint2_color, transition_delay=tdelay, ), textures=textures, meshes=meshes, ) ) def _prep_row_debug( size: tuple[float, float], pos: tuple[float, float], tdelay: float | None, decorations: list[_DecorationPrep], ) -> None: textures: dict[str, str] = {'texture': 'white'} # Shrink the square we draw a tiny bit so rows butted up to # eachother can be seen. border_shrink = 1.0 decorations.append( _DecorationPrep( call=partial( bui.imagewidget, position=(pos[0], pos[1] + border_shrink), size=(size[0], size[1] - 2.0 * border_shrink), color=(1.0, 0.0, 1), opacity=0.1, transition_delay=tdelay, ), textures=textures, meshes={}, ) ) def _prep_row_debug_button( bsize: tuple[float, float], bcorner: tuple[float, float], tdelay: float | None, decorations: list[_DecorationPrep], ) -> None: xoffs = bcorner[0] yoffs = bcorner[1] textures: dict[str, str] = {'texture': 'white'} decorations.append( _DecorationPrep( call=partial( bui.imagewidget, position=(xoffs, yoffs), size=bsize, color=(0.0, 0.0, 1), opacity=0.15, transition_delay=tdelay, ), textures=textures, meshes={}, ) ) def _prep_button_debug( bsize: tuple[float, float], bcenter: tuple[float, float], tdelay: float | None, decorations: list[_DecorationPrep], ) -> None: xoffs = bcenter[0] - bsize[0] * 0.5 yoffs = bcenter[1] - bsize[1] * 0.5 textures: dict[str, str] = {'texture': 'white'} decorations.append( _DecorationPrep( call=partial( bui.imagewidget, position=(xoffs, yoffs), size=bsize, color=(0, 1, 0), opacity=0.1, transition_delay=tdelay, ), textures=textures, meshes={}, ) ) def _instantiate_prepped_page( pageprep: _PagePrep, scrollwidget: bui.Widget, backbutton: bui.Widget, windowbackbutton: bui.Widget | None, ) -> bui.Widget: # pylint: disable=too-many-locals # pylint: disable=too-many-branches outrows: list[tuple[bui.Widget, list[bui.Widget]]] = [] # Now go through and run our prepped ui calls to build our # widgets, plugging in appropriate parent widgets args and # whatnot as we go. assert pageprep.rootcall is not None subcontainer = pageprep.rootcall(parent=scrollwidget) for rowprep in pageprep.rows: for uicall in rowprep.titlecalls: uicall(parent=subcontainer) assert rowprep.hscrollcall is not None hscroll = rowprep.hscrollcall(parent=subcontainer) for decoration in rowprep.decorations: kwds: dict = {'parent': subcontainer} for texarg, texname in decoration.textures.items(): kwds[texarg] = bui.gettexture(texname) for mesharg, meshname in decoration.meshes.items(): kwds[mesharg] = bui.getmesh(meshname) decoration.call(**kwds) outrow: tuple[bui.Widget, list[bui.Widget]] = (hscroll, []) assert rowprep.hsubcall is not None hsub = rowprep.hsubcall(parent=hscroll) for i, buttonprep in enumerate(rowprep.buttons): kwds = {'parent': hsub} for texarg, texname in buttonprep.textures.items(): kwds[texarg] = bui.gettexture(texname) btn = buttonprep.buttoncall(**kwds) assert buttonprep.buttoneditcall is not None buttonprep.buttoneditcall(edit=btn) for decoration in buttonprep.decorations: kwds = {'parent': hsub, 'draw_controller': btn} for texarg, texname in decoration.textures.items(): kwds[texarg] = bui.gettexture(texname) for mesharg, meshname in decoration.meshes.items(): kwds[mesharg] = bui.getmesh(meshname) decoration.call(**kwds) # Make sure row is scrolled so leftmost button is # visible (though kinda seems like this should happen by # default). if i == 0: bui.containerwidget(edit=hsub, visible_child=btn) outrow[1].append(btn) outrows.append(outrow) assert rowprep.hscrolleditcall is not None rowprep.hscrolleditcall(edit=hscroll) # Ok; we've got all widgets. Now wire up directional nav between # rows/buttons. for i in range(0, len(outrows) - 1): topscroll, topbuttons = outrows[i] botscroll, botbuttons = outrows[i + 1] for topbutton in topbuttons: bui.widget(edit=topbutton, down_widget=botscroll) if i == 0 and windowbackbutton is not None: bui.widget(edit=topbutton, up_widget=windowbackbutton) for botbutton in botbuttons: bui.widget(edit=botbutton, up_widget=topscroll) bui.widget(edit=topbuttons[0], left_widget=backbutton) bui.widget(edit=botbuttons[0], left_widget=backbutton) for _scroll, buttons in outrows: for i in range(0, len(buttons) - 1): leftbutton = buttons[i] rightbutton = buttons[i + 1] bui.widget(edit=leftbutton, right_widget=rightbutton) bui.widget(edit=rightbutton, left_widget=leftbutton) return subcontainer
[docs] class CloudUIWindow(bui.MainWindow): """UI provided by the cloud."""
[docs] @dataclass class State: """Final state window can be set to show.""" page: clui.Page | None
def __init__( self, state: State | None, *, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, auxiliary_style: bool = True, ): ui = bui.app.ui_v1 self._state: CloudUIWindow.State | None = None # We want to display differently whether we're an auxiliary # window or not, but unfortunately that value is not yet # available until we're added to the main-window-stack so it # must be explicitly passed in. self._auxiliary_style = auxiliary_style # Calc scale and size for our backing window. For medium & large # ui-scale we aim for a window small enough to always be fully # visible on-screen and for small mode we aim for a window big # enough that we never see the window edges; only the window # texture covering the whole screen. uiscale = ui.uiscale self._width = ( 1400 if uiscale is bui.UIScale.SMALL else 1100 if uiscale is bui.UIScale.MEDIUM else 1200 ) self._height = ( 1200 if uiscale is bui.UIScale.SMALL else 700 if uiscale is bui.UIScale.MEDIUM else 800 ) self._root_scale = ( 1.5 if uiscale is bui.UIScale.SMALL else 0.9 if uiscale is bui.UIScale.MEDIUM else 0.8 ) # Do some fancy math to calculate our visible area; this will be # limited by the screen size in small mode and our backing size # otherwise. screensize = bui.get_virtual_screen_size() self._vis_width = min( self._width - 150, screensize[0] / self._root_scale ) self._vis_height = min( self._height - 80, screensize[1] / self._root_scale ) self._vis_top = 0.5 * self._height + 0.5 * self._vis_height self._vis_left = 0.5 * self._width - 0.5 * self._vis_width self._scroll_width = self._vis_width self._scroll_left = self._vis_left + 0.5 * ( self._vis_width - self._scroll_width ) # Go with full-screen scrollable aread in small ui. self._scroll_height = self._vis_height - ( -1 if uiscale is bui.UIScale.SMALL else 43 ) self._scroll_bottom = ( self._vis_top - (-1 if uiscale is bui.UIScale.SMALL else 32) - self._scroll_height ) # Nudge our vis area up a bit when we can see the full backing # (visual fudge factor). if uiscale is not bui.UIScale.SMALL: self._vis_top += 12.0 super().__init__( root_widget=bui.containerwidget( size=(self._width, self._height), toolbar_visibility='menu_full', toolbar_cancel_button_style=( 'close' if auxiliary_style else 'back' ), scale=self._root_scale, ), transition=transition, origin_widget=origin_widget, # We respond to screen size changes only at small ui-scale; # in other cases we assume our window remains fully visible # always (flip to windowed mode and resize the app window to # confirm this). refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL, ) # Avoid complaints if nothing is selected under us. bui.widget(edit=self._root_widget, allow_preserve_selection=False) self._subcontainer: bui.Widget | None = None self._scrollwidget = bui.scrollwidget( parent=self._root_widget, highlight=False, size=(self._scroll_width, self._scroll_height), position=(self._scroll_left, self._scroll_bottom), border_opacity=0.4, center_small_content_horizontally=True, claims_left_right=True, ) # Avoid having to deal with selecting this while its empty. bui.containerwidget(edit=self._scrollwidget, selectable=False) # With full-screen scrolling, fade content as it approaches # toolbars. if uiscale is bui.UIScale.SMALL and bool(True): scroll_fade_top( self._root_widget, self._width * 0.5 - self._scroll_width * 0.5, self._scroll_bottom, self._scroll_width, self._scroll_height, ) scroll_fade_bottom( self._root_widget, self._width * 0.5 - self._scroll_width * 0.5, self._scroll_bottom, self._scroll_width, self._scroll_height, ) # Title. self._title = bui.textwidget( parent=self._root_widget, position=(self._width * 0.5, self._vis_top - 20), size=(0, 0), text='', color=ui.title_color, scale=0.9 if uiscale is bui.UIScale.SMALL else 1.0, # Make sure we avoid overlapping meters in small mode. maxwidth=(130 if uiscale is bui.UIScale.SMALL else 200), h_align='center', v_align='center', ) # Needed to display properly over scrolled content. bui.widget(edit=self._title, depth_range=(0.9, 1.0)) # For small UI-scale we use the system back/close button; # otherwise we make our own. if uiscale is bui.UIScale.SMALL: bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back ) self._back_button: bui.Widget | None = None else: self._back_button = bui.buttonwidget( parent=self._root_widget, id=f'{self.main_window_id_prefix}|close', scale=0.8, position=(self._vis_left + 2, self._vis_top - 35), size=(50, 50) if auxiliary_style else (60, 55), extra_touch_border_scale=2.0, button_type=None if auxiliary_style else 'backSmall', on_activate_call=self.main_window_back, autoselect=True, label=bui.charstr( bui.SpecialChar.CLOSE if auxiliary_style else bui.SpecialChar.BACK ), ) bui.containerwidget( edit=self._root_widget, cancel_button=self._back_button ) # Show our vis-area bounds (for debugging). if bool(False): # Skip top-left since its always overlapping back/close # buttons. if bool(False): bui.textwidget( parent=self._root_widget, position=(self._vis_left, self._vis_top), size=(0, 0), color=(1, 1, 1, 0.5), scale=0.5, text='TL', h_align='left', v_align='top', ) bui.textwidget( parent=self._root_widget, position=(self._vis_left + self._vis_width, self._vis_top), size=(0, 0), color=(1, 1, 1, 0.5), scale=0.5, text='TR', h_align='right', v_align='top', ) bui.textwidget( parent=self._root_widget, position=(self._vis_left, self._vis_top - self._vis_height), size=(0, 0), color=(1, 1, 1, 0.5), scale=0.5, text='BL', h_align='left', v_align='bottom', ) bui.textwidget( parent=self._root_widget, position=( self._vis_left + self._vis_width, self._vis_top - self._vis_height, ), size=(0, 0), scale=0.5, color=(1, 1, 1, 0.5), text='BR', h_align='right', v_align='bottom', ) self._spinner: bui.Widget | None = bui.spinnerwidget( parent=self._root_widget, position=( self._vis_left + self._vis_width * 0.5, self._vis_top - self._vis_height * 0.5, ), size=48, style='bomb', ) if state is not None: self._set_state(state, immediate=True) else: if random.random() < 0.0: bui.apptimer(0.1, bui.WeakCallStrict(self._on_error_response)) else: bui.apptimer(0.1, bui.WeakCallStrict(self._on_response)) def _on_error_response(self) -> None: self._set_state(self.State(None)) def _on_response(self) -> None: page = clui.Page( title='Testing', rows=[ clui.Row( title='First Row', debug=True, padding_left=5.0, buttons=[ clui.Button( label='Test', size=(180, 200), decorations=[ clui.Image( 'powerupPunch', position=(-70, 0), size=(40, 40), h_align=clui.HAlign.LEFT, ), clui.Image( 'powerupSpeed', position=(0, 75), size=(35, 35), v_align=clui.VAlign.TOP, ), clui.Text( 'TL', position=(-70, 75), max_width=50, max_height=50, h_align=clui.HAlign.LEFT, v_align=clui.VAlign.TOP, debug=True, ), clui.Text( 'TR', position=(70, 75), max_width=50, max_height=50, h_align=clui.HAlign.RIGHT, v_align=clui.VAlign.TOP, debug=True, ), clui.Text( 'BL', position=(-70, -75), max_width=50, max_height=50, h_align=clui.HAlign.LEFT, v_align=clui.VAlign.BOTTOM, debug=True, ), clui.Text( 'BR', position=(70, -75), max_width=50, max_height=50, h_align=clui.HAlign.RIGHT, v_align=clui.VAlign.BOTTOM, debug=True, ), ], ), clui.Button( label='Test2', size=(100, 100), color=(1, 0, 0), text_color=(1, 1, 1, 1), padding_right=4, ), # Should look like the first button but # scaled down. clui.Button( label='Test', size=(180, 200), scale=0.6, padding_bottom=30, # Should nudge us up. debug=True, # Show bounds. decorations=[ clui.Image( 'powerupPunch', position=(-70, 0), size=(40, 40), h_align=clui.HAlign.LEFT, ), clui.Image( 'powerupSpeed', position=(0, 75), size=(35, 35), v_align=clui.VAlign.TOP, ), clui.Text( 'TL', position=(-70, 75), max_width=50, max_height=50, h_align=clui.HAlign.LEFT, v_align=clui.VAlign.TOP, debug=True, ), clui.Text( 'TR', position=(70, 75), max_width=50, max_height=50, h_align=clui.HAlign.RIGHT, v_align=clui.VAlign.TOP, debug=True, ), clui.Text( 'BL', position=(-70, -75), max_width=50, max_height=50, h_align=clui.HAlign.LEFT, v_align=clui.VAlign.BOTTOM, debug=True, ), clui.Text( 'BR', position=(70, -75), max_width=50, max_height=50, h_align=clui.HAlign.RIGHT, v_align=clui.VAlign.BOTTOM, debug=True, ), ], ), # Testing custom button images and opacity. clui.Button( label='Test3', texture='buttonSquareWide', padding_left=10.0, padding_right=10.0, color=(1, 1, 1), opacity=0.3, size=(200, 100), ), ], ), clui.Row( title='Second Row', subtitle='Second row subtitle.', buttons=[ clui.Button( size=(150, 100), decorations=[ clui.Text( 'MaxWidthTest', position=(0, 25), max_width=150 * 0.8, flatness=1.0, shadow=0.0, debug=True, ), clui.Text( 'MaxHeightTest\nSecondLine', position=(0, -20), max_width=150 * 0.8, max_height=40, flatness=1.0, shadow=0.0, debug=True, ), ], ), clui.Button( size=(150, 100), decorations=[ clui.Image( 'zoeIcon', position=(0, 0), size=(70, 70), tint_texture='zoeIconColorMask', tint_color=(1, 0, 0), tint2_color=(0, 1, 0), mask_texture='characterIconMask', ), ], ), clui.Button( size=(150, 100), decorations=[ clui.Image( 'bridgitPreview', position=(0, 10), size=(120, 60), mask_texture='mapPreviewMask', mesh_opaque='level_select_button_opaque', mesh_transparent=( 'level_select_button_transparent' ), ), ], ), clui.Button(size=(150, 100)), clui.Button(size=(150, 100)), clui.Button(size=(150, 100)), ], ), clui.Row( buttons=[ clui.Button( size=(100, 100), color=(0.8, 0.8, 0.8), ), clui.Button( size=(100, 100), color=(0.8, 0.8, 0.8), ), ], ), clui.Row( title='Last Row (Faded Title)', title_color=(0.6, 0.6, 1.0, 0.3), title_flatness=1.0, title_shadow=1.0, subtitle='Testing Centered Title/Content', subtitle_color=(1.0, 0.5, 1.0, 0.5), subtitle_flatness=1.0, subtitle_shadow=0.0, center_content=True, center_title=True, buttons=[ clui.Button( 'Hello There!', size=(200, 120), color=(0.7, 0.7, 0.9), ), ], ), ], ) self._set_state(self.State(page)) def _set_state(self, state: State, immediate: bool = False) -> None: """Set a final state (error or page contents). This state may be instantly restored if the window is recreated (depending on cache lifespan/etc.) """ assert self._state is None self._state = state ui = bui.app.ui_v1 uiscale = ui.uiscale if self._spinner: self._spinner.delete() self._spinner = None if state.page is None: bui.textwidget( edit=self._title, literal=False, # Allow Lstr. text=bui.Lstr(resource='errorText'), ) bui.textwidget( parent=self._root_widget, position=( self._vis_left + 0.5 * self._vis_width, self._vis_top - 0.5 * self._vis_height, ), size=(0, 0), scale=0.6, text=bui.Lstr(resource='store.loadErrorText'), h_align='center', v_align='center', ) return # Ok; we've got content. bui.textwidget( edit=self._title, literal=True, # Never interpret as Lstr. text=state.page.title, ) # Make sure there's at least one row and that all rows contain # at least one button. Otherwise show a 'nothing here' message. if not state.page.rows or not all( row.buttons for row in state.page.rows ): bui.uilog.exception( 'Got invalid cloud-ui state;' ' must contain at least one row' ' and all rows must contain buttons.' ) bui.textwidget( parent=self._root_widget, position=( self._vis_left + 0.5 * self._vis_width, self._vis_top - 0.5 * self._vis_height, ), size=(0, 0), scale=0.6, text=bui.Lstr( translate=('serverResponses', 'There is nothing here.') ), h_align='center', v_align='center', ) return pageprep = _prep_page( state.page, uiscale, self._scroll_width, immediate=immediate ) bui.containerwidget(edit=self._scrollwidget, selectable=True) bui.scrollwidget( edit=self._scrollwidget, simple_culling_v=pageprep.simple_culling_v, center_small_content=state.page.center_vertically, ) self._subcontainer = _instantiate_prepped_page( pageprep, self._scrollwidget, backbutton=( bui.get_special_widget('back_button') if self._back_button is None else self._back_button ), windowbackbutton=self._back_button, )
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) # IMPORTANT - Pull values from self HERE; if we do it in the # lambda below it'll keep self alive which will lead to # 'ui-not-getting-cleaned-up' warnings and memory leaks. auxiliary_style = self._auxiliary_style state = self._state return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( state=state, transition=transition, origin_widget=origin_widget, auxiliary_style=auxiliary_style, ), )
[docs] @override def main_window_should_preserve_selection(self) -> bool: return True
[docs] @override def get_main_window_shared_state_id(self) -> str | None: return 'cloudui'
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum